Tencent Statistics By Apps, Revenue, Technology, Active Users, Business Insights, WeChat Users, Games Revenue, OTT Video Services, Platforms, Online Music

Barry Elad

Updated · Sep 11, 2023

Tencent Statistics By Apps, Revenue, Technology, Active Users, Business Insights, WeChat Users, Games Revenue, OTT Video Services, Platforms, Online Music

Introduction

Tencent Statistics: As of recent reports, Tencent is one of the world’s largest tech companies across the world in China that includes platforms of entertainment, cloud computing, e-commerce services, internet services, and operational and business ecosystems. Half of the revenue is generated from Tencent games, music subscriptions, online advertising, and social media services. By the end of April 2023, revenue generated by the company was RMB150 billion which has increased by 10.7% from last year.  These Tencent Statistics include insights from various aspects that provide light on how Tencent has become popular in recent days.

Editor’s Choice

  • The total holdings of Tencent turned out $526.24 billion market cap by the end of 2022.
  • The company has a stake in about 700 companies and the number of employees is more than 85,000.
  • The Tencent-owned app was used by 98% of the Chinese population.
  • Whereas, the app store of Tencent has more than 36,755 apps which have 23 types of categories and almost 30% of apps fall under the tools, education, and lifestyle sectors.
  • Above 1 million users are presently available on Tencent’s social media platform and almost 129 million people have paid for video subscriptions.
  • Near about $23.15 billion was spent by Tencent on acquisitions such as Sumo Digital and Stunlock Studios.
  • 29th June 2020, India banned Tencent’s WeChat and PUBG and including other 56 Chinese apps as well as removed all applications from the Play Store.
  • As of now, monthly active users of WeChat are over 1.2 million across the world and WeChat is termed as the 6th biggest platform of social networking.
  • On a regular basis, WeChat Mini programs were used by 400 million people across the globe and 863 million approximately each month.
  • WeCom is used by more than 130 million people and is known as one of the best corporate messaging platforms.

Facts About Tencent

  • Tencent’s revenue has experienced the fastest growth by 11% by the end of May 2023 resulting in 150 billion Chinese Yuan which is $21.4 billion.
  • Whereas, the profit attributable to the equity holder of Tencent is expected to be 25.8 billion Yuan which has increased by 10% from last year.
  • As of Tencent’s report, the highest record gross receipt was observed from the locally released game called Honor of Kings.
  • In the 4th quarter of 2022, revenue earned by Tencent’s WeChat pay payment services was 32% which resulted in 48.7 billion Yuan, an increase of 14% growth of YoY.
  • On the other hand, total sales of domestic games have grown by 6% in 2023 from last year which resulted in 35.1 billion Yuan.
  • International gaming sales have also grown by 25% in 2023 which resulted in 35.1 billion Yuan.
  • In the 1st quarter of 2023, Tencent’s online ad revenue resulted out 21 billion Yuan which has increased by 17%.
  • In 2022, the top internet company by active users in China was Tencent with 94.6%, and by active user penetration rate was 442.

General Tencent Statistics

  • The total holdings of Tencent turned out $526.24 billion market cap by the end of 2022.
  • The Chinese market share of Tencent by 2nd November 2022 resulted in $252.52 billion and by 3rd November the market cap resulted in $272.54 billion.
  • As of 30th June 2022, number of employees working in Tencent’s market was around 108,436.
  • In China, monthly active users of WeChat were around 1.2 billion and the nation is termed as the most popular messaging app.
  • Tencent Company has implemented carbon emission initiatives, and by the end of 2030, the use of green power will increase by 100%.
  • Above 1 million users are presently available on Tencent’s social media platform and almost 129 million people have paid for video subscriptions.
  • In 2022, the renewable energy procurement has increased by 700% from last year which resulted in 500GWh of renewable energy.
  • Near about $23.15 billion was spent by Tencent on acquisitions such as Sumo Digital and Stunlock Studios.
  • Almost 3,700 projects have been supported by Tencent Philanthropy with a total donation above RMB 3 billion and the company has supported more than 1,700 charities that result in RMB 1 billion.

Income Statement Statistics of Tencent, 2022

(Source: substackcdn.com)

by Apps

(Source: statista.com)

  • As of 5th January 2023, in China, the most popular third-party app store for Android devices was the Tencent App Store.
  • Mobile apps available on the Tencent App Store for downloads are about 55.1 thousand.
  • Whereas, the number of App publishers is over 28.45 thousand.

by Revenue

(Source: simplywall. st)

  • As of 31st March 2022, the annual revenue earned by Tencent was CNY560.286 billion, and annual earnings turned out to CNY200.468 billion.
  • Followed by 30th June total revenue (CNY556.061 billion/year), and earning (CNY176.500billion/year); 30th September revenue(CNY553.786 billion/year), and earnings (CNY176.933 billion/year); 31st December revenue(CNY554.552 billion/year), and earnings (CNY188.243 billion/year)
  • As of 3oth June 2023, annual revenue earned is (CNY584.241 billion) and total earnings (CNY198.220 billion).
  • By the end of 31st December 2025, the annual revenue and earnings are expected to be CNY765.960 billion and CNY183.027 billion respectively.

by Technology

(Source: app.sensortower.com)

  • In 2022, Tencent was having 172 apps available and in the last month, the total number of downloads was 17 million, and revenue earned in June was $79 million.
  • Whereas, total mobile app revenue earned in July 2023 was $539 million revenue earned by iOS apps was $510 million and Android apps were $29 million.

WeChat Statistics in India

  • 29th June 2020, India banned Tencent’s WeChat and PUBG and including other 56 Chinese apps as well as removed all applications from the Play Store.
  • Indian Govt. has banned WeChat and other Chinese apps because of rising tension between India and China at the borders. It has been observed by India’s Ministry of Technology Information that those Chinese apps were stealing users’ data and were considered malicious apps.
  • As of now millions of Indian residents are suffering the consequences of this decision.
  • Fortunately, a simple trick is available by which people can use WeChat even after the ban.

(Source: techrobot.com)

  • India has implemented geo-blocking technology for such apps and VPN easily allows resolving such challenges in case of using WeChat in India.
  • The types of VPNs are Express VPN, Nord VPN, Surf Shark, Cyber Ghost, and Private VPN.

by Active Users

(Source: statista.com)

  • According to Statista, the highest rate of monthly active users in the 1st quarter of 2022 was 563.6 million which has increased from December 2021.
  • In the 2nd quarter of 2022, it resulted in 568.7 million monthly users, on the other hand, the 3rd and 4th quarters are followed by 574.4 million and 572.1 million users respectively.
  • As of 2023, it has been observed that in the 1st quarter, the monthly users of Tencent have increased by 597 million users, and by the end of the 2nd quarter it turned out 571 million users.

by Business Insights

  • By the first half of 2023, the digital growth of Tencent Holdings Limited has doubled.
  • As of 30th June, for increasing engagement on WeChat, Tencent boasts a combined MAU of 1.327 million.
  • Whereas, by the end of June 2023, the video subscriptions of Tencent have crossed 100 million.
  • Desktop games and mobile games of Tencent (DAU and MAU) have experienced huge yearly growth in 2022.
  • Tencent’s advertising spending has also experienced 34% of YoY growth which resulted in RMB25 billion by the end of July 2023.

by WeChat Users

  • In 2022, the number of Tencent’s WeChat monthly active users increased steadily till the end of July 2023.
  • In the 1st quarter of 2022, the monthly active WeChat users turned out 1.268 million across the world.
  • Furthermore, monthly users followed by the 2nd quarter of 2022 were 1.262 million, 3rd quarter (1.30 million), and 4th quarter (1.31 million).
  • As of 2023, monthly users of WeChat have slightly increased from last year which resulted in 1.31 million and 2nd quarter (1.32 million) users.

by Users

  • As of 2022, in China, the highest number of users experienced in WeGame was 200 million and the same user count was also found on the game ‘Honor of Kings Players’ was 200 million.
  • The user count of daily engagement on Tencent video was 137 million.
  • On the other side, outside China, a users of Tencent apps was 135 million.
  • The subscriber count of Tencent Video was increased by 120 million.

by Games Revenue

(Source: pocketgamer.biz)

  • As of Tencent statistics 2022, the maximum revenue earned by two mobile games Honor of Kings and PUBG was $2.2 billion and $1.7 billion respectively.
  • Furthermore, revenue earned by other games was Genshin impacted ($1.56 billion), Candy Crush Saga ($1.02 billion), and Roblox drew $861.8 million.
  • Coin Master, Romance of the 3 Kingdom, Pokemon GO, Fantasy Westward Journey, and Monster Strike have earned revenue of around $820.7 million, $712.9 million, 4703.7 million, $601 million, and $589.9 million respectively.

by OTT Video Services

(Source: spglobal.com)

  • As of June 2022, across the world, 92% of internet users have watched free and paid online videos.
  • In China, the most played OTT video service was iQiyi which was used by 2/3rd of internet users and resulted in 68%.
  • The 2nd most played service was Tencent Video watched by 66% of adults.
  • In China, the average daily hours spent in 2022 on video is 2.2 hours per day, music 1.5 hours per day, and games 1.5 hours per day.
  • In 2022, the popular video content was Live TV (52%), short-form video (26%), news (9%), SVOD /AVOD (9%), and Live sports (4%).

by WeChat Channel

(Source: thewechatagency.com)

  • As of 2023, WeChat has become the most popular platform for watching short videos across the world.
  • In 2022, the number of views in short videos has increased by 237% from last year.
  • The popular short video categories on WeChat channels are financial knowledge (382%), workplace (264%), culture and history (231%), trivia (224%), and public speaking (198%).
  • In 2022 the video uploads have increased by 100% from the previous year and original content played has also increased by 350%.

by Online Music

(Source: media.licdn.com)

  •  In China 2023, the revenue of Tencent Music Entertainment Group has increased by 15.5% year-over-year resulting in RMB 7.91 billion.
  • Where the online music segment has increased by 14.9% resulting in RMB 3.6 billion.
  • On the other hand, the social entertainment segment has generated RMB 2.99 billion.
  • The music live-streaming segment has generated RMB 1.28 billion.
  • The overall monthly active users of TME are around 880 million.

by Gaming Market Share

(Source: statista.com)

  • As of the 1st quarter of 2023, the annual gaming revenue of Tencent has increased from the last quarter by 3%.
  • The contribution of domestic games has resulted in 705 of the company’s overall gaming sales.
  • Whereas in 2022, the revenue earned by domestic games was 123.9 billion Yuan and by international games was 46.8 billion Yuan.
  • Across the world’s gaming market, Tencent has captured 13.2% of the market share

by Platforms

(Source: marketsplash.com)

  • As of 2022, the user count of WeChat has turned out to be 1200 million.
  • Furthermore, user statistics followed by other platforms are WeChat Mini Programs (863 million), WeGame (200 million), WeCom (130 million), Tencent Video (129 million), and VooM Meeting (100 million)
  • Around 10.6% of Tencent users are willing to pay more for services which has increased by 7.2% from last year.
  • The highest revenue of Tencent was earned by the online gaming segment which covered 28.6%.
  • The share of other segments is followed by fintech and business services (22.1%), social networks (22%), advertisement and social segment (14.7%), cloud (4.1%), media ads (3.7%), and others (1.5%)

Conclusion

As of now after covering the article on Tencent Statistics it is the world’s leading technology company that is developing innovative services and products for enhancing people’s lives across the world. The reason behind the success of this company was the enormous revenue generated by the sectors of games, social media services, and games. From the above research, it has been observed that by the end of 31st March 2023, the revenue earned by the company was CNY 149,986 million. This article includes several effective statistics that will help in understanding the topic well.

FAQ.

How many apps are available on Tencent App Store?

As of recent update the Tencent App Store is available with 54,341 applications and this App Store is one of the most popular app vendors across the world.

How many publishers have released apps on Tencent App Store?

Till dates on Tencent App Store there are 32,635 app publishers have published apps.

How apps are distributed on Tencent App store?

The distribution is done in two ways one free and paid apps, in which 54,341 apps are free that is 100% and 0% are paid application. Whereas, 52.08% apps are available with ratings that is almost 28,299 apps and 47.92% apps are of without rating that is 26,042 apps.

What is the rating distribution of Tencent apps?

Almost 1,828 apps were having rating between (0.5 to 1) followed by 374 apps with rating (1 to 1.5), 867 apps (1.5 to 2) ratings; 810 apps (2 to 2.5) ratings; 1,710 apps (2.5 to 3) ratings; 1,337 apps (3 to 3.5) ratings; 2,481 apps (3.5 to 4) ratings; 2,709 apps (4 to 4.5) ratings ; and 16,183 apps (4.5 to 5) ratings.

Barry Elad
Barry Elad

Barry is a lover of everything technology. Figuring out how the software works and creating content to shed more light on the value it offers users is his favorite pastime. When not evaluating apps or programs, he's busy trying out new healthy recipes, doing yoga, meditating, or taking nature walks with his little one.

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