Video Game Industry Statistics 2024 – By Revenue, Number Of Players, Demographics And Device Used

Barry Elad

Updated · Mar 01, 2024

Video Game Industry Statistics 2024 – By Revenue, Number Of Players, Demographics And Device Used


Video Game Industry Statistics: In recent years, the video game industry has witnessed exponential growth, solidifying its position as a dominant force in entertainment. With global revenue surpassing the remarkable milestone of USD 180 billion in 2021, the video game industry continues to demonstrate its economic significance. Notably, this represents an increase of 20% from the previous year, highlighting the industry's robust growth trajectory.

Moreover, with an estimated 2.9 billion gamers worldwide, translating to approximately 37% of the global population, the reach and influence of video games are unparalleled. As technology advances and gaming platforms evolve, these figures are expected to further soar, presenting lucrative opportunities and dynamic challenges for stakeholders across the board.

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  • Approximately 3.26 billion individuals worldwide engage in video gaming, showcasing the widespread appeal and extensive reach of the industry.
  • A significant 89.5% of video game sales occur through digital platforms, underlining the growing prominence of online distribution channels.
  • Gamers in the US collectively spent a substantial USD 55.5 billion on games in 2022, emphasizing the robust financial impact of the gaming market.
  • Around 85% of all gaming revenue is attributed to free-to-play games, indicating the dominance of this business model in the digital gaming landscape.
  • In 2022, an estimated 90 billion mobile game downloads were recorded from app stores, underscoring the significant role of mobile gaming in the industry.
  • By 2025, the PC gaming sector is projected to accumulate a substantial USD 46.7 billion in revenue, emphasizing the continued growth and diversification of gaming platforms.
  • People aged between 18 and 34 comprise 38% of the global gaming demographic, reflecting a broad age range among gaming enthusiasts.
  • The mobile games industry is forecasted to reach an impressive USD 138 billion in revenue by 2025, further solidifying its position as a major player in the gaming market.
  • Over one-third of the world's population are active gamers, indicating the immense popularity and widespread adoption of gaming as a recreational activity.
  • China and the US stand as dominant forces in the gaming market, reflecting their substantial contributions to industry revenue and market share.
  • Most US game purchases are now made digitally, highlighting the increasing preference for digital distribution channels among consumers.
  • The gaming market is expected to experience significant growth, with revenue projected to reach USD 272.86 billion in 2024 and USD 426.02 billion by 2029, showcasing lucrative opportunities for industry stakeholders.
  • Major companies in the gaming market include Sony Corporation, Microsoft Corporation, Apple Inc, Google LLC (Alphabet Inc.), and Bandai Namco Entertainment Inc., driving innovation and competition in the industry.
  • Virtual reality (VR) and augmented reality (AR) technologies are revolutionizing the gaming experience, providing immersive and interactive gameplay for players.
  • Cloud gaming services are anticipated to drive market growth by leveraging cloud capabilities and streaming media services, offering convenience and accessibility to gamers.
  • The Asia-Pacific region, particularly China and Japan, dominates the gaming market, contributing significantly to global industry revenue and innovation.

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Video Gaming Industry Facts

  • As of reports in 2022, Play Station Plus has accounted for 47.4 million subscribers playing video games across the world.
  • The video gaming industry between 2022 and 2030 is expected to enhance by 10% CAGR.
  • In 2022, the revenue earned by the global video game industry was more than $200 billion.
  • Online video game players under 18 years old were 2/3rd in the United States.
  • Over the total U.S. population, around 54.2% of gamers were digital gamers in 2022.
  • It is predicted by almost 24% of video game developers that by the end of 2025, the number of mobile game players will be enhanced.
  • As of 2023, the ad revenue of mobile video games is expected to enhance by 10% resulting in $6.28 million.
  • Spending on video game products in 2022 by U.S. consumers was $55.5 billion which has decreased from last year.
  • In terms of generating the highest annual revenue, the world’s highest publisher in 2022 was Tencent.
  • Over the world, around 90% of all video games were sold by digital downloads.
  • In the U.S. approximately 270,000 employees were working in the video games industry in 2022.
  • By the end of 2023, video game players’ count is expected to be 3 billion.
  • Video games are mostly played by males around 59% and the female percentage stands between 38% – 48%.

Benefits Of Video Games

Benefits of video games

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  • As per the survey of 2022, around 93% of video games enable fun and entertainment.
  • 91% have provided mental stimulation.
  • 89% have provided stress relief.
  • 81% have inspired people across the world.
  • 73% helped to teach kids how to win and lose healthily.

General Video Gaming Industry Statistics

  • Approximately 227 million Americans are engaged in playing video games, highlighting the widespread popularity of gaming in the country.
  • Women accounted for 45% of gamers in the U.S. in 2021, indicating a significant presence and influence of female gamers within the gaming community.
  • In the U.S., preferences for gaming platforms varied, with 46% of gamers favoring dedicated gaming consoles and 42% opting for gaming on PCs.
  • The global video game industry generated impressive revenues of USD 180.3 billion in 2021, demonstrating the substantial financial scale of the market on a global level.
  • In the United States alone, the video gaming market surpassed a noteworthy USD 85.86 billion in 2021, indicating the significant economic impact of gaming within the country.
  • Total consumer spending on video gaming in the U.S. during Q2 2021 amounted to USD 14 billion, reflecting the substantial financial investment and consumer demand in the gaming sector.
  • According to Statista, the global subscription of video games in 2022 was worth USD 7.8 billion and in 2023 the subscription worth is expected to increase by USD 700 million.
  • In 2023 revenue generated by video game consoles is supposed to be USD 21.24 billion and over USD 20 billion in 2022 across the globe.
  • According to Gower Street Analytics, the video gaming industry has generated more revenue than the music and movies industry with more than USD 200 billion.
  • To date, there are more than 50,000 video games available on Steam.
  • In the 1st quarter of 2022, in mobile video game downloads, Google Play Store with 12.1 billion downloads was dominating the Apple Play Store with only 2.3 billion downloads.
  • Revenue earned by online video gaming platforms was increased by USD 2.56 billion and it is expected to be USD 33 billion in 2027.
  • According to Entertainment Software Association, in the United States children playing video games with their parents was 55%.
  • In 2022, 66% of Americans played video games which is around 215.5 million people.
  • Over the world, 87% believed that there is a video game for every people.

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Video Gaming Industry Statistics By Revenue

Video Game Market Growth


  • In 2022 the revenue generated by the market video gaming sector was $220.79 billion
  • As of 2023, it is expected to be $249.32 billion in revenue earned from global players.
  • The revenue in coming years is expected to increase in 2024 = $281.53 billion, 2025 = $317.91 billion, 2026 = $358.99 billion, 2027 = $405.37 billion, 2028 = $457.75 billion, 2029 = $516.90 billion, and 2030 = $583.96 billion

Video Games Revenue Share by Region

  • As of 2023, the top regions of video gaming market revenue were North America= $67.5 billion, Far East= $64.7 billion, and Western Europe = $53.78 billion.
  • Whereas, by the end of the year 2025, the revenue rate is expected to be enhanced in North America with $13.4 billion, the Far East = 78.4 billion, and Western Europe = $77.4 billion.
  • If calculated in percentage, the Asia-Pacific region was holding 49%, the American region at 30%, the Europe region at 17%, and the Middle East and Africa at 4%.

2022 Earnings of Video Gaming Companies

  • Tencent = $8,294 million
  • Sony = $4,241 million
  • Apple = $3,646 million
  • Microsoft = $2,909 million
  • NetEase = $2,510 million
  • Google = $2,413 million
  • Electronic Arts = $1,904 million
  • Nintendo = $1,809 million
  • Activision Blizzard = $1,631 million
  • Take-Two Interactive = $1,219 million
  • Bandai Namco Entertainment = $906 million
  • Sea Group = $893 million
  • Nexon = $847 million
  • Playtika = $629 million
  • Netmarble = $584 million
  • 37 Interactive = $564 million
  • Squsre Enix = $552 million
  • Embracer Group = $533 million
  • Roblox = $518 million
  • Ubisoft = $498 million
  • CyberAgent = $476 million
  • NCSoft = $472 million
  • Konami = $451 million
  • Warner Bros. Entertainment = $396 million
  • Century Huatong Group = $390 million.

Top-Selling Video Games by State as of March 31, 2022

  • Mario Kart 8 Deluxe = 45.33 million
  • Animal Crossing: New Horizons = 38.64 million
  • Super Smash Bros. Ultimate = 28.17 million
  • The Legend of Zelda: Breath of the Wild = 26.55 million
  • Pokémon Sword and Shield = 24.27 million
  • Super Mario Odyssey = 23.5 million
  • Super Mario Party = 17.78 million
  • Pokémon Brilliant Diamond & Shining Pearl = 14.65 million
  • Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! = 14.53 million
  • Ring Fit Adventure = 14.09 million

Video Game Revenue By Subscription


  • As of 2022, consumer spending revenue on video game subscriptions was $7,467.7 million.
  • In 2023 the subscription revenue rate is expected to be $8,542.9 million.
  • By the end of 2024, the revenue rate is expected to be $9,712.3 million and by 2025 it will be $11,099.1 million.

Video Gaming Statistics by Number Of Players

How Many People Play Video Games


  • In 2022 the number of global video gaming players was 3.03 billion, which has reduced from last year.
  • As of 2023, the number of players is expected to be 3.26 billion over the world.
  • In the coming years, number of players is going to increase in this industry which is expected to be 3.45 billion in 2024, 3.57 billion in 2025, 3.69 billion in 2026, and 3.8 billion in 2027.

Number of Video Game Players' Statistics by Countries

  • As of 2022 the highest number of players was available China in which resulted in 742.19 million.
  • The United States = 197.16 million
  • Brazil = 100.74 million
  • Japan =78.1 million
  • Germany = 49.76 million
  • France = 39.34 million
  • The United Kingdom = 39.1 million
  • South Korea = 33.8 million
  • Italy = 37.64 million
  • Canada = 21.91 million

Video Gaming Industry Market Share by Countries

Video Games Market Share


  • As of 2022, the highest market was earned by the United States with $56.84 billion.
  • China = $50.78 billion
  • Japan = 42.1 billion
  • South Korea = $13.37 billion
  • United Kingdom = $6.41 billion
  • Germany = $5.14 billion
  • France = 3.58 billion
  • Canada = $3.53 billion
  • Italy = $2.04 billion
  • Brazil = $1.63 billion

Video Gaming Statistics By Demographics

Video Gaming Statistics By Age

  • According to Entertainment Software Association, in the United States, 79% of video game players were adults by the end of 2022.
  • Under 18 years players have covered a proportion of gamers by 70%
  • 18 – 34 years players by 38%
  • 35 – 54 years players = 26%
  • 55 – 64 years players = 9%
  • Above 65 years players accounted for 6%
  • Around 64% of adult video game players were regular in the United States.
  • In 2022, across the world 18 – 24 years: male = 8%, female = 2%; 24 – 44 years: male = 47%, female = 12%; and above 45 years and above: male = 2%, female = 28%.

Statistics by Gender


Video Games Statistics By Ethnicity

  • In 2022, Caucasian players across the world = 67%
  • Hispanic players = 15%
  • African players = 12%
  • Asian players = 5%
  • Others = 3%

Video Game Player’s Statistics by Device Used


  • In February 2022: Desktop/Laptops = 94.2 million people, Digital consoles = 97.8 million people, and Mobile phones = 162.9 million people.
  • By the end of 2022: 70% of people played on Smartphones, 52% played on consoles, 43% played on PC, 26% played on tablets, 7% played on VR devices, 36% played on mobile and console, 32% played both on mobile and PC, 23% played on PC and console, and 20% played on mobile, PC, and console.
  • As of 2023: Desktop/Laptop = 92.7 million people, Digital console = 96.9 million people, and Mobile phone = 165.3 million people
  • By the end of 2026: Desktop/Laptop = 89.3 million people, Digital console = 95.6 million people, and Mobile phone = 172.5 million people.

Building Community Statistics Through Video Games

  • Enabled new friendships and relationships = 83%
  • Met good friends, spouse, and others = 46%
  • Met new people and allowed to stay connected with friends = 61%
  • Helped in developing deeper relationships with others = 55%
  • Promotes social interaction = 78%
  • Stabilized existing relationship = 72%

Building community statistics

Building community through play

Global Most Played Video Game by Type

Casual single player games are the most favorable game


  • In 2022, according to Statista, the most played video games in the world were casual single player which is followed by first-person shooter games with 74.2% and casual multiplayer games with 73.6%
  • Most played casual single-player games are Candy Crush, PUBG, Fortnite, and Clash of Clans.
  • The above games were played by 92-93% mostly in India, China, and Vietnam.

Recent Development In Video Game Industry

  • Increasing Adoption of Cloud Gaming: There is a surge in the adoption of cloud gaming services, with platforms like Google Stadia and Xbox Cloud Gaming gaining popularity, offering gamers access to high-quality gaming experiences without the need for expensive hardware.
  • Growth of Esports: Esports continues to grow rapidly, with increasing viewership and investment in professional gaming tournaments and leagues, highlighting the rising prominence of competitive gaming as a spectator sport and lucrative industry.
  • Integration of Blockchain Technology: The video game industry is exploring the integration of blockchain technology to enhance gameplay experiences, enable digital asset ownership, and facilitate in-game economies, signaling a shift towards decentralized gaming ecosystems.
  • Expansion of Virtual Reality (VR) Gaming: Virtual reality gaming is expanding, with the release of new VR hardware and immersive gaming experiences, driving interest and investment in VR technology and content development.
  • Emphasis on Inclusivity and Diversity: There is a growing emphasis on inclusivity and diversity in the gaming industry, with initiatives aimed at promoting representation and addressing issues of diversity and inclusivity in game development and community engagement.
  • Rise of Indie Game Development: Indie game development continues to thrive, with a growing number of independent developers creating innovative and unique gaming experiences, contributing to the diversity and creativity of the gaming landscape.
  • Collaboration with Hollywood: There is an increasing collaboration between the video game industry and Hollywood, with game adaptations of popular movies and TV shows, as well as the integration of cinematic storytelling elements into video games, blurring the lines between traditional entertainment mediums.
  • Expansion of Cross-Platform Gaming: Cross-platform gaming is expanding, allowing gamers to play together across different devices and platforms, fostering greater connectivity and accessibility for players regardless of their gaming preferences or hardware.
  • Focus on Sustainability and Environmental Impact: There is a growing focus on sustainability and reducing the environmental impact of gaming hardware and operations, with companies exploring eco-friendly initiatives and practices to promote a more sustainable gaming industry.
  • Emergence of Game Streaming Platforms: Game streaming platforms are gaining traction, offering gamers the ability to stream and play games instantly without the need for downloads or installations, revolutionizing how games are accessed and played.


In conclusion, the Video Game Industry stands as a formidable economic force, driven by remarkable statistics that underscore its global impact. With approximately 3.26 billion gamers worldwide, the industry generated a staggering USD 180.3 billion in revenue in 2021, showcasing its immense financial significance. Notably, the U.S. market alone surpassed USD 85.86 billion during the same period, highlighting its dominance in the gaming landscape.

Moreover, the resilience of the sector is evident in the substantial USD 14 billion consumer spending on gaming in the U.S. during Q2 2021, indicative of sustained demand despite external challenges. And the burgeoning cloud gaming sector, expected to reach USD 7.24 billion by 2027. These numeric insights underscore the industry's adaptability and robust growth trajectory, urging stakeholders to leverage data-driven strategies to navigate and capitalize on emerging opportunities.

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  • FAQ.

    How big is the video gaming industry?

    As of 2023, the market size of this industry is expected to raise by $245.10 billion and by the end of 2028 it will be $376.08 billion.

    Who are the leaders of video gaming industry?

    The 5 major video gaming industry market leaders are Sony Corporation, Microsoft Corporation, Apple Inc, Google LLC, and Bandai Namco Entertainment Inc.

    Which region holds the biggest share in video game industry?

    Across the world Asia Pacific is holding the largest market share as well as fastest growing region in video gaming industry by the end of 2023.

    Barry Elad
    Barry Elad

    Barry is a lover of everything technology. Figuring out how the software works and creating content to shed more light on the value it offers users is his favorite pastime. When not evaluating apps or programs, he's busy trying out new healthy recipes, doing yoga, meditating, or taking nature walks with his little one.

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