Roblox Statistics 2024 – By Number Of Visits, Platform, Age, Country, Ethnicity And Revenue

Barry Elad

Updated · Feb 29, 2024

Roblox Statistics 2024 – By Number Of Visits, Platform, Age, Country, Ethnicity And Revenue


Roblox Statistics: Roblox, a massively multiplayer online game creation system, has captured the attention of millions worldwide. In 2023 alone, the platform reported a staggering $3.5 billion in revenue, marking a remarkable 27% increase from the previous year. Such exponential growth underscores not only the platform's appeal to users but also its viability as a lucrative market for developers and investors alike. Moreover, with an active user base surpassing 200 million players globally, Roblox stands as a powerhouse in the gaming industry, offering diverse experiences and opportunities for engagement.

This influx of users translates into substantial economic activity, with developers on the platform collectively earning over $500 million in 2023, showcasing the immense potential for monetization within the Roblox ecosystem. As we navigate through these statistics, it becomes evident that Roblox isn't just a game—it's a thriving marketplace with significant implications for both players and stakeholders in the gaming industry.

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  • Community developers have collectively earned over USD 701 million on Roblox in just the first 9 months of 2023.
  • Roblox has a whopping 70.2 million daily active users, up significantly from 23.6 million in early 2020.
  • There are 3 million developers actively working on the Roblox platform, contributing to its vast content library.
  • With over 20 million games available on the platform, Roblox offers a diverse range of experiences catering to various interests and preferences.
  • The platform's user-generated content model has propelled its success, with over 18 million developers actively creating and sharing content on Roblox.
  • Roblox boasts a staggering 150 million monthly active users worldwide, showcasing its immense popularity and widespread adoption.
  • A substantial 60% of Roblox users are under 16 years old, indicating its popularity among younger audiences.
  • In 2022, Roblox generated a remarkable USD 2.2 billion in revenue, marking a solid 16% increase from the previous year.
  • Over 56 million people access Roblox daily, showcasing its immense global reach and engagement.
  • Roblox paid out a total of USD 525 million to creators in 2021 alone.
  • The most popular world on Roblox in 2022 was Adopt Me!, boasting an incredible 32.2 billion visits.
  • Roblox saw a staggering increase in registered users during the COVID-19 pandemic, with 50 million new users added during that time.
  • Roblox once reached an all-time peak usage of 5.7 million concurrent users.
  • In the first quarter of 2023, more than 4.5 million asset creators and developers cashed in their earned Robux.
  • Roblox’s largest age group is 9 to 12-year-olds, making up 23% of its user base.
  • As of December 2022, 78% of Roblox gamers primarily used mobile devices for sign-ups, while only 1% engaged primarily through consoles.
  • Roblox is utilized by people from over 180 countries.
  • The European region leads in daily Roblox activity, with 16.6 million dedicated users, followed by the United States and Canada with a combined 13.3 million daily active users.

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Facts About Roblox

  • Roblox Corporation reported a total revenue of USD 923.9 million for the second quarter of 2023, reflecting its robust financial performance and continued growth trajectory.
  • In terms of engagement, Roblox users collectively spend over 1.5 billion hours on the platform each month, underscoring its significant role in the gaming industry.
  • The mobile platform accounts for a substantial portion of Roblox's user base, with approximately 75% of its users accessing the platform through mobile devices.
  • Roblox's global reach extends to over 200 countries and territories, highlighting its broad international appeal and accessibility.
  • The platform's monetization strategy revolves around its virtual currency, Robux, with users spending an estimated USD 652.3 million on Robux in the second quarter of 2023 alone.
  • Roblox's community-driven approach fosters a vibrant ecosystem of creators and players, facilitating collaboration and innovation across its platform.
  • As a testament to its cultural impact, Roblox has hosted virtual events with major brands and artists, including concerts and partnerships with companies like Nike and Disney.
  • According to Statista, the age group statistics of Roblox in the 4th quarter of 2022; under 13 years = 26 million, and above 13 years = 32.4 million.
  • In the 1st quarter of 2023: under 13 years = 28.7 million, and above 13 years = 36.9 million
  • The share of daily active users of Roblox by the end of 2022: under 13 years = 55.82% and above 13 years = 43.41%
  • In the free adventure category, Roblox ranked 1st position on Google Store in January 2023.
  • The most downloaded games of Roblox in 2023 are made by Google Play users on their Smartphones and downloaded resulting in 500,000,000+ million.
  • The Roblox has received more reviews on Google Play = 27.7 million and on iOS = 6.3 million.
  • The Roblox Corporation is having around 2,128 full-time employees in the 1st quarter of 2023.
  • As of April 2023, the number of employees in the Department of Engineering = 800, Product = 400, Marketing = 200, Sales = 100, Customer Support = 100 and others = 100
  • As of February 2022 daily number of active users over the world was 55.1 million which has increased by 28% from the previous year and 3.8 million hours were engaged on Roblox games with a increase of 21%.
  • In 2022 people have spent above 2.6 hours each day playing Roblox games.
  • As of 2023, Roblox is having more than 50 million currently active games.
  • Roblox games played on mobile devices are approximately 79%.

Daily Active Users

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Educational Benefits of Roblox

  • These unique gaming platforms allow in enhancing creativity among children and also enable them to transport within an open world and a virtual world of enjoyment.
  • If not in real life, you do war in Roblox.
  • This entertainment platform helps in expanding knowledge, especially in the coding world as it is having its programming language of Lua.
  • Develops entrepreneurial skills of children and teenagers.
  • Also enhances social skills, collaboration, and teamwork.
  • If people get bored then can take part in a variety of Roblox events such as contests, challenges, and tournaments.

General Statistics

  • The most popular game on Roblox, Adopt Me!, had 32.67 billion visits as of April 2023.
  • Roblox boasted 214.10 million monthly active users as of February 2023.
  • As of 2023 the largest player of Roblox or daily active users across the region is Europe with 28.74% of the share followed by the Asia-Pacific region with 22.54% market share.
  • By the end of 2022, Roblox users spend an average of USD 20 per year.
  • The year-on-year growth of Roblox users has grown by 23% in 2022 from last year resulting in 56 million daily active users.
  • The global valuation of Roblox in 2022 was USD 20 billion, which has decreased from last year.
  • The user base of Roblox was 23% share was made by the age group of 9 to 12 years in 2022.
  • Roblox gamers in December 2022 have used mobile devices for enjoying games by 78% which has been disclosed by Roblox Corporation.
  • People in 180 countries have played the application of Roblox in which Europe was the leading user of Roblox with 16.6 million daily active users by the end of 2022.
  • The Roblox community of developers has experienced a fund increment of 24% in the 1st quarter of 2022 resulting in USD 182 million. On the other side, the growth observed in the Roblox platform in March 2023 was 63% from the previous quarter.
  • As of 2023, testing of Roblox’s new advertising is currently performed by 200 developers.
  • Roblox subscribers have reached 4.04 million on YouTube and 8.3 million on Twitch as of 2023.
  • As of January 2023, employees in Roblox is more than 1,200 of which male is 62%, and females is 38%.

Roblox’s Global Salary Distribution

Roblox’s Global Salary Distribution

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Roblox’s Active Users Statistics

Daily Active Users by Region

  • In the 1st quarter of 2022: U.S. and Canada = 12.4 million, Europe = 15 million, Asia-Pacific = 12.6 million, and Rest of the world (ROW) = 14.2 million.
  • 2nd quarter of 2022: U.S. and Canada = 12.4 million, Europe = 14.1 million, Asia-Pacific = 12.3 million, Rest of the world (ROW) = 13.4 million.
  • 3rd quarter of 2022: U.S. and Canada = 14.2 million, Europe = 15.5 million, Asia-Pacific = 13.2 million, Rest of the world (ROW) = 15.9 million.
  • 4th quarter of 2022: U.S. and Canada = 13.3 million, Europe = 16.6 million, Asia-Pacific = 13.6 million, Rest of the world (ROW) = 15.3 million.
  • 1st quarter of 2023: U.S. and Canada = 14.3 million, Europe = 19 million, Asia-Pacific = 14.9 million, Rest of the world (ROW) = 17.9 million.

Daily Active Users Statistics


  • In the 1st quarter of 2022, the daily active users of Roblox across the world is 54.1 million
  • 2nd quarter 2022 = 52.2 million
  • 3rd quarter 2022 = 58.8 million
  • 4th quarter 2022 = 58.8 million
  • 1sy quarter 2023 = 66.1 million

Monthly Active Users Statistics

  • January, 2022 = 224.5 million
  • May, 2022 = 211 million
  • December, 2022 = 203.11 million
  • January, 2023 = 203.90 million
  • May, 2023 = 214.10 million

Roblox User’s Leaving Volume Statistics

  • January = 560,000
  • February = 5 million
  • March = 6.48 million
  • April = 2.87 million
  • June = 6.4 million
  • December = 2.5 million

Roblox Daily Users Statistics by Age, 2023

  • Under 9 years = 25% of users
  • 9 – 12 years = 29% users
  • 13 – 16 years = 13% of users
  • 17 – 24 years = 16% of users
  • 25 years and above = 14% of users

Share Of Player Spending On Roblox by Countries


  • As of today, there are the top 13 countries across the world that are playing the most Roblox.
  • As of April 2023, the United States secured the highest position of global player expenditure on Roblox = 48%
  • Following are the countries of global players who are spending on Roblox South Korea = 6%, United Kingdom = 5%, Australia = 3%, Canada = 3%, Brazil, France, Japan, Malaysia, Hong Kong, Germany = 2% each, Czech Republic, and Philippines = 1% each, and other countries = 19%

 Share of Roblox Player Statistics by Country


  • As of January 2023, the share of Roblox players is highest in the United States = at 20.21% which is followed by Brazil = at 7.85%, Russia = at 6.09%, Turkey = at 4.43%, and the United Kingdom = at 4.42%

Roblox Games Statistics by Number of Visits

  • “Adopt Me!” has turned out to be the best game with 27.39 billion visits.
  • Tower of Hell = 16.69 billion
  • Brookhaven = 16 billion
  • MeepCity = 13.06 billion
  • Piggy = 10.07billion
  • Murder Mystery 2 = 7.54 billion
  • Royale High = 7.37 billion
  • Welcome to Bloxburg = 5.66 billion
  • Jaibreak = 5.64 billion
  • Blox Fruits = 4.09 billion


Roblox Statistics by Revenue

  • January, 2022 = $537 million
  • April, 2022 = $591.2 million
  • August, 2022 = $517.7 million
  • December, 2022 = $579 million
  • April, 2023 = $655.3 million

Annual Income Statistics of Roblox Developers

  • As of 2022, 1st quarter = 147.1 million
  • 2nd quarter = 143.1 million
  • 3rd quarter = 151.5 million
  • 4th quarter = 182.1 million

Roblox Usage Statistics by Platform


  • By the end of December 2022, the Roblox Corporation gaming company has covered 78% of mobile game users.
  • By desktop game users = 20%
  • Console = 1%

Usage Statistics by Time

  • In the 4th quarter of 2022, the time engagement rate of Roblox has slightly reduced and resulted in 12.8 billion hours over the world.
  • Total time engagement in the entire year 2022 was 49.3 billion hours.
  • Whereas in the 1st quarter of 2023, the time has increased to 14.5 billion hours.
  • Around 4.07 billion hours were generated by European users.
  • 3.456 billion hours = USA and Canadian users
  • 3.192 billion hours = Asia Pacific users
  • 3.774 billion hours = Rest of the world.

Roblox Employee Distribution Statistics by Ethnicity

Roblox Employee Distribution Statistics by Ethnicity

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Most Loved Games Statistics by Countries

Most loved games stats by countries

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Roblox Recent Developments

  • Roblox introduced the “Roblox Premium Payouts” program, enabling developers to earn 70% of the revenue generated from Premium subscribers playing their games.
  • The platform expanded its presence in the metaverse with the acquisition of Guilded, a community and communications platform, enhancing user engagement and collaboration.
  • Roblox announced a partnership with Sony Music Entertainment to bring music from Sony Music's catalog to the platform, enhancing the immersive experience for users.
  • In response to growing concerns about online safety, Roblox implemented new safety features and moderation tools, prioritizing user safety and well-being.
  • The company unveiled plans for further international expansion, targeting key markets such as China and Japan to capitalize on growing global demand for gaming and digital entertainment.
  • Roblox launched the “Roblox Education Initiative,” aimed at promoting STEM education through interactive experiences and coding challenges on the platform.
  • The platform introduced “Roblox Premium+” subscriptions, offering additional benefits such as exclusive items and increased Robux allowances to incentivize user engagement and monetization.
  • Roblox partnered with major brands and franchises, including Nike and Marvel, to create branded virtual experiences and in-game items, tapping into the lucrative market of branded content and collaborations.
  • The company continued to invest in technology and infrastructure to improve platform performance and scalability, ensuring a seamless experience for users and developers worldwide.
  • Roblox unveiled plans to enhance its social features, including expanded avatar customization options and improved communication tools, fostering deeper connections and interactions within the community.


In conclusion, the statistics surrounding Roblox paint a compelling picture of its dominance in the gaming industry. With over 150 million monthly active users and millions of games available, Roblox has solidified its position as a leading platform for user-generated content and social interaction. Its revenue figures, with a reported USD 923.9 million in the second quarter of 2023 alone, underscore its financial prowess and economic significance. The platform's global reach, spanning over 200 countries and territories, highlights its widespread appeal and accessibility to diverse audiences.

Moreover, the substantial engagement metrics, such as users collectively spending over 1.5 billion hours on the platform monthly, emphasize the platform's immersive and captivating nature. As a market research analyst, these statistics affirm Roblox's status as a powerhouse in the gaming world, with considerable potential for continued growth and innovation. With its robust user base, thriving developer community, and innovative features, Roblox is poised to shape the future of interactive entertainment and digital experiences in the years to come.

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  • Technology and Innovation Statistics
  • FAQ.

    How much does Roblox cost?

    The download and joining to the Roblox platform is free with an option of game purchases for cosmetic items as well as upgrades. Games enjoyed by players in the 2nd quarter of 2022 were above 32 million and in August 2022 monthly active users of Roblox was 203 million.

    Is Roblox platform safe for users?

    Yes 100% safe because after downloading this application there are several process present for ensuring all safety measures. The team allow in monitoring and removing out all inappropriate contents with the help of filtered system.

    What is Robux?

    In the Roblox platform, Robux is virtual currency used for buying various items for avatars in different games such as accessories and cloths.


    Barry Elad
    Barry Elad

    Barry is a lover of everything technology. Figuring out how the software works and creating content to shed more light on the value it offers users is his favorite pastime. When not evaluating apps or programs, he's busy trying out new healthy recipes, doing yoga, meditating, or taking nature walks with his little one.

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